Software architect – C++ / Systems / Games


About

I’m a software architect, graduated from Epitech (2025), based in Lille. My main technical foundation is C++, with a strong interest in robust, maintainable software, Linux environments, developer tooling, software architecture and code quality. I also value technical versatility: understanding not only the code itself, but also the tools, runtime environment, deployment, maintenance and real-world product usage around it.

Highlights

  • In 2024–2025, I completed a C++/Qt work-study program at Saint Maclou, joining a two-developer team (three of us in total including me) to build and evolve the CRM used daily by in-store sales staff. This gave me hands-on experience with an existing codebase, incident analysis, feature development, reliability, maintainability, UX/UI and product-oriented work.
  • Alongside that, I’m building a personal 2D project in C++ (engine / tools / gameplay), which keeps me focused on architecture, performance, systems, tooling and code quality on a daily basis.
  • My background also gave me exposure to web technologies such as TypeScript, React, JavaScript and HTML/CSS. Even though my professional direction is clearly oriented toward C++ and lower-level software topics, this broader experience helps me understand different parts of a software project and communicate more easily across technical contexts.
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Projects

▶ 2D Platformer Pathfinding Sample (2D-pathfinding-sample)

▶ Personal Server Traefik Setup

▶ Portfolio (portfolio-wt)

▶ Sea of Thieves Alliance Bot (sot-alliance-bot)

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Contact

The easiest way: send me a message or find me through the links below.

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